Original von Steam
Hey folks!
Today’s update adds new decor, furniture, placeables, and AI-related changes, fixes, and tweaks. Please note that some translations are still required before the patch hits the main branch-
, so we plan to shift it to the main/live branch next week once we receive the missing content.
To access the testing branch, right-click on
The Infected
in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.
Content
- A wide variety of decor and furniture items was added- many with interactable options.
- No more AI groups of specific subtypes- vampires, werewolves, and goblins. Instead, we are returning to how it was before V14: AI is back to being infected humanoids.
- The Goblin and Vampire Miniboss AI models have been removed.
- AI are now the same size and base stats- there are no more „miniboss“ AI types.
- Reworked the main menu to accommodate AI changes.
- Removed the visibility of the noise/light meters in the Landclaim poles.
- Noise and Light are no longer the only factors that will spawn base attacks.
- New night-time horde event with associated menu settings
- AI spawns in villages are now more challenging. Players will no longer be able to loot early days with ease.
- Spike traps and barbed wire fences have been reworked. Spikes are now a much better line of defense and recommended, while barbed wire is a practical second line of defense.
- Addition of several new techs purchasable at the trader.
- A common community request was to have Mike avoid cutting specific trees. Players can now add trees to a no-cut list using the stone hammer.
- Various bug fixes.
New decor and furniture
The new furniture offers valuable functionality! Desks, cabinets, and counters are also storage containers. All chairs and couches can be sat on, and your health will slowly regenerate. The kitchen counter will function as a food prep table, there’s a new sink type and much more.