With v1.1.8.0, we are pleased to introduce all new side areas scattered across the world of Cairn, and with them new challenges and rewards.
As you explore these new locations, you will also stumble upon a new style of Monster Totem, themed after the celestial fiends you may have battled within the Tomb of the Heretic. The power of the hungering darkness, it would seem, can no longer be contained!
As always, you can also look forward to a range of balance changes. For the full list of changes, see below:
V1.1.8.1 Hotfix 1
[Crucible]
Increased % Health bonus for pets granted by Empyrion’s Guidance to 120%
Increased % Damage Modified bonus for pets granted by Might of Amatok to 16%
Increased % Offensive and % Defensive Ability bonuses for pets granted by Ulzuin’s Pact to 4%
[Animation]
Fixed an issue where the Leap attack animation could not be interrupted as early as other weapon combinations when dual wielding melee weapons.
[Tech]
Fixed an issue where the game would freeze when getting frozen (heh…) by enemies with the character sheet open.
[Game]
Fixed an issue where Monster Totems could generate loot of higher level than the monsters it spawned.
[Itemization]
Fixed an issue where Common and Rare helms could drop without a prefix below level 70, for real this time.
Fixed an issue where Enchanted Shoulders could not be crafted on characters below level 3
Monster Infrequent – Sunherald’s Claymore: increased Fire damage modifier for Blast Shield to 120 and added 44 Fire damage modifier for Menhir’s Bulwark. Reduced Cooldown on the skill proc on higher level versions.
Rare Affix – Frostborn: increased Cooldown on the skill proc
Epic – Mythical version of the Carnage set has been added to the Forgotten Gods loot pool
Legendary Items
Death’s Reach: replaced bonus to Devouring Swarm with +2 to Shaman Skills
Ludrigan’s Sidearm: added 1-22 Lightning damage
Mythical Circlet of the Great Serpent: removed Cooldown Reduction modifier for Summon Blight Fiend and increased its Acid damage modifier to 45
Mythical Death’s Reach: replaced bonus to Devouring Swarm with +2 to Shaman Skills. Increased Duration modifiers for Bloody Pox and Devouring Swarm to +6s.
Mythical Dreadscorcher: increased % Weapon damage modifier for Fire Strike to 33%
Mythical Empyrion’s Mercy: added 4-32 lightning damage modifier for Eye of Reckoning
Mythical Essence of the Grim Dawn: reverted Chaos damage modifier change for Albrecht’s Aether Ray from v1.1.8.0
Mythical Evoker of Elgoloth: increased % Weapon damage modifier for Savagery to 33% and increased bonus to Storm Spread to +3
Mythical Gildor’s Pulverizer: increased Pierce damage modifier for Grenado to 450
Mythical Hagarradian Enforcer: increased % Attack Speed to 20% and reduced Cooldown on the skill proc to 0.5s
Mythical Oathbearer: increased Pierce damage to 25
Rotgheist Set: increased % Health to 14% and % Vitality Decay Duration to 150%. Added 10% Attack damage Converted to Health modifier for Primal Strike from the Mask.
Rotgheist Chestguard: moved Vitality damage to the Emblem, replaced Health with 3% Defensive Ability
Rotgheist Emblem: replaced Vitality Decay Duration with Vitality damage from the Chestguard
Rotgheist Mask: moved % Attack damage Converted to Health modifier for Primal Strike to the set bonus
Rotgheist Shoulderguard: replaced Health with 24% Stun Resist
The Cyclone Set: reduced Lightning damage modifier for Eye of Reckoning to 1-80
Cyclone Mask: increased Lightning damage modifier for Eye of Reckoning to 1-72 and increased its Fire damage modifier to 16
The Spellscourge Set: replaced % Weapon damage modifier for Devastation with 60 Physical damage and 3% Attack damage converted to Health modifiers
[Class & Skills] Soldier
Zolhan’s Technique: increased Attack Arc to 180 and Animation Speed by 18% when used with melee weapons. Number of Targets now scales with rank to 5 by rank 12, 7 by max ultimate rank. Increased Internal Trauma scaling with rank and increased its duration to 5s, but reduced its base damage. Now strikes with both weapons when dual wielding melee weapons.
Occultist
Summon Hellhound: increased damage scaling with rank, particularly at ultimate ranks
Hellfire: added Fire damage
Arcanist
Tainted Power: reverted % Damage Modifier change from v1.1.8.0
Necromancer
Soul Harvest: increased Vitality damage for pets scaling at ultimate ranks
Will of the Crypt: increased Vitality damage scaling with rank at ranks 9+
V1.1.8.0
[Major New Features]
The world of Cairn has expanded. Areas previously inaccessible can now be explored. With them come new dangers, and rewards!
New foes means new treasures. Seven new Monster Infrequents have been added alongside new minibosses.
Three new Legendary weapons have been added to the game. Where they are found, that’s a mystery for you to solve!
A new power rises in the world of Cairn. Discover Celestial Monster Totems, offering fresh challenges.
Namadea, the Wendigo Ancient beneath Barrowholm, now has two Monster Infrequents unique to her rather than dropping a selection of Monster Infrequents from Wendigo enemies. Forgotten Gods expansion is not required to acquire these items.
Anasteria, now has two Monster Infrequents unique to her, in addition to her Legendary helmet.
[Shattered Realm]
Nemesis bosses now give more progress towards completing a chunk at higher shards (up to 100% more at shards 60+)
Outcast’s Secret can no longer drop in the Shattered Realm
[Crucible]
Outcast’s Secret can no longer drop in the Crucible
[Animation]
Increased Animation Speed on Leap, Disengage, Teleport and Rush type movement skills by 30%
[Tech]
All summoned pets are now unsummoned if equipment affecting their skill level is removed. Previously, this only affected invincible player-scaling pets (ex. Blade Spirits).
Fixed an issue where Disengage type movement skills would clip excessively on pathing. Its behavior is now consistent with Teleport and Leap.
Increased number of sound slots to 128 to alleviate rare situations where certain game sounds would not play because the previous limit of 64 had been reached.
Fixed skills such as Ravenous Earth sometimes appearing in non playable space when using a controller.
[Game]
Reduced All monster resists by ~5% on Elite and Ultimate difficulties in Singleplayer (monster resists continue to scale up with additional players). This change is compensated by an across the board adjustment to Resist Reduction skills in all masteries.
The Barrowholm dungeon now has additional hero types in its spawn pools and spawns more heroes in general.
[Itemization]
Fixed an issue where many common and Monster Infrequent helms would sometimes drop with a single affix below level 70. Additionally, fixed an issue where Resist prefixes would not roll on these helmets.
Reduced Cooldowns and increased damage on Charge and Vanish type Rune Augment skills
Faction: increased % Resist values on Armor Augments
Faction – Bloodrender: added +2s Duration modifier for Siphon Souls
Faction – Corruptian: added 100% of Acid dealt as Physical modifier for Ravenous Earth and increased its Physical damage modifier to 80. Replaced 100 Poison / 5s modifier for Ravenous Earth with Internal Trauma. Increased Poison damage modifier for Dreeg’s Evil Eye to 80 / 5s.
Faction – Heart of Malmouth: added % Aether damage
Faction – Hex Launcher: added 45% of Vitality dealt as Aether and +2 to Arcane Empowerment. Increased % Vitality dealt as Aether modifier for Drain Essence to 100%
Faction – Mark of Burning Shadows: increased Fire damage modifier for Bone Harvest to 180 and replaced Vitality Decay modifier for Righteous Fervor with 26 Vitality damage
Faction – Mark of the Farseer: increased Electrocute damage for Primal Strike to 120 / 3s and its Bleed damage modifier to 200 / 2s
Faction – Mark of the Shadow Queen: added +3 to Spectral Binding and +3 to Ulzuin’s Wrath. Added Spectral Binding modifiers.
Faction – Nightstalker Pendant: added +1 to Demolitionist Skills and Fire Strike modifiers
Faction – The Desolator: added +2 to Soldier Skills
Faction – Witch Moon: added +1 to Demolitionist Skills
Faction – Word of Solael: increased Vitality Decay damage modifiers for Bloody Pox and Grenado to 110 / 1s and 280 / 5s, respectively
Relic – Absolution: reduced Acid Retaliation to 400 and reduced % Acid and Fire Retaliation on the granted skill to 150%
Relic – Uroboruuk’s Reaping: increased Vitality damage to 16 and increased damage on the granted skill
Relic – Yugol’s Hunger: increased % Weapon damage on the granted skill
Monster Infrequents
Aetherscorched Cleaver: increased % Aether dealt as Physical to 50%
Bloodlord’s Blade: increased % Chance of 100% Cooldown Reduction modifier for Possession to 12%
Bolvar’s Pendant: fixed an issue where the Resist Reduction modifiers for Summon Guardian of Empyrion were not properly applying
Boneslicer: increased % Fire dealt as Physical to 50%
Colossal Fortress: added -0.3s Cooldown modifier for Vindictive Flame
Crimson’s Vile Scepter: added 24 Acid damage modifier for Dreeg’s Evil Eye
Korvan Celestial Halberd: reduced % Crit damage modifier for Blade Arc to 35%
Lagoth’Ak’s Voidbinding: added Blackwater Cocktail modifier that went missing in v1.1.7.0. This issue was only present for owners of Forgotten Gods.
Leafmane Horn: increased Acid damage modifier for Ravenous Earth to 100
Moltenclaw Slicer: increased % Pierce dealt as Fire to 50% and added -10% Fire Resist modifier for Veil of Shadow
Obsidian Defender: increased Chaos damage modifiers for Solael’s Witchfire and Shattering Smash to 12-40 and 152-320, respectively
Reaper’s Legguards: added +3 to Eye of Reckoning
Riftclaw Slicer: increased % Vitality dealt as Fire to 50%
Rylok Crest: removed Cooldown Reduction modifier for Fighting Spirit
Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 110 / 3s
Servitor’s Cleaver: added 22 Fire damage modifier for Righteous Fervor
Storm Herald: increased Lightning damage modifier for Doom Bolt to 250-600
Warden’s Judgment: increased % Physical dealt as Aether for pets to 100%
Epic Items
Fixed an issue where Mythical Deathbringer Raiment, Mythical Darkflame Chestguard, Mythical Wraith Knight’s Pauldrons, Mythical Wreath of Souls and Mythical Rotmender’s Hat could not drop above level 85.
Arcane Eclipse: added 10% of Physical dealt as Elemental
Baldir’s Regalia Set: added support for Demolitionist on the set and its pieces
Elemental Balance Set: replaced Fire and Cold damage with 2 Energy Regen, 18 Offensive Ability and 18 Defensive Ability
Elemental Harmony Set: replaced Fire and Cold damage with 5 Energy Regen, 30 Offensive Ability and 30 Defensive Ability
Horns of Ekket’Zul (Mythical): added +4 to Death Sentence
Mythical Alakrian’s Invoker: added +2 to Blackwater Cocktail
Mythical Alchemist’s Mantle: added +2 to Ravenous Earth
Mythical Amarastan Pauldrons: added +2 to Reckless Power
Mythical Arcane Eclipse: added +4 to Fighting Spirit and 10% of Physical dealt as Elemental
Mythical Astral Legwraps: added +2 to Spectral Wrath
Mythical Astral Robes: added +3 to Spectral Binding and 30% of Aether dealt as Elemental
Mythical Band of Black Ice: added +2 to Flashbang and 15% of Fire dealt as Cold
Mythical Band of Wandering Souls: added +2 to Dual Blades
Mythical Banshee’s Misery: added 45% of Vitality dealt as Cold
Mythical Burrwitch Peacekeeper: added 25% of Pierce dealt as Physical
Mythical Cerulean Shard: added +1 Nightblade Skills and 25% of Pierce dealt as Lightning
Mythical Chillsurge Ring: added +2 to Spectral Binding and 15% of Aether dealt as Cold
Mythical Crown of Infernal Gems: added +2 to Vindictive Flame
Mythical Cruel Edge: added +2 to Deadly Aim
Mythical Death Ward: added +1 to Soldier Skills and 10% of Physical dealt as Vitality
Mythical Dissenter: added +2 to Markovian’s Advantage
Mythical Dreadweave Girdle: added 30% of Vitality dealt as Cold
Mythical Eye of the Beholder: added +3 to Shadow Dance and 25% of Pierce dealt as Chaos
Mythical Flesheater Legwraps: added +2 to Anatomy of Murder
Mythical Haruud’s Frigid Grip: added +2 to Shattering Blast and +2 to Shadow Dance
Mythical Jaravuuk’s Bite: added +2 to Death Sentence
Mythical Lorekeeper’s Band: added +2 to Oak Skin
Mythical Magelord’s Greaves: added +2 to Flashbang
Mythical Magnison’s Trench Coat: added +2 to Blade Spirit
Mythical Mark of Anguished Lies: added +2 to Lethal Assault
Mythical Nar’s Arcane Destroyer: added +2 to Soldier Skills and 45% of Physical dealt as Elemental
Mythical Nighthunter’s Chestguard: added +2 to Fire Strike and 25% of Fire dealt as Cold
Mythical Orwell’s Revolver: added +2 to Fighting Spirit and 15% of Physical dealt as Lightning
Mythical Outlaw’s Retribution: added +2 to Scars of Battle and 25% of Fire dealt as Physical
Mythical Plaguemancer’s Amulet: added 25% of Cold dealt as Vitality
Mythical Revenant’s Edge: added +4 to Blitz
Mythical Rift-Torn Greaves: added 3% Physical Resist and +2 to Cadence
Mythical Ruby of Elemental Balance: added 11 Fire damage
Mythical Runeforged Chestguard: added +2 to Fighting Spirit
Mythical Runesinged Handguards: added +3 to Ulzuin’s Wrath
Mythical Sapphire of Elemental Balance: added 11 Cold damage
Mythical Sellecor’s March: added +2 to Ulzuin’s Wrath
Mythical Solemn Mark: added +2 to Arcane Empowerment
Mythical Soulsplitter: added +2 to Soldier Skills and 45% of Physical dealt as Aether
Mythical Sparkbolt Arbalest: increased % Attack Speed to 20%
Mythical Spellsage Boots: added +2 to Fighting Spirit
Mythical Spellstalker’s Mantle: added +2 to Ulzuin’s Wrath
Mythical Spellweave Legwraps: added +2 to Fighting Spirit
Mythical Starfire: added +2 to Bone Harvest and 15% of Vitality dealt as Cold
Mythical Stormguard: added 8% Physical Resist
Mythical Tempest Sigil: added +2 to Oak Skin
Mythical Veilwarden Band: added +2 to Righteous Fervor
Mythical Voidblade: added +2 to Death Sentence
Mythical Volcanum: added +3 to Shadow Strike
Mythical Watcher of the Frozen North: added 8% Physical Resist
Mythical Widow’s Sting: added 15% of Pierce dealt as Acid
Mythical Windborne Greaves: added +2 to Thermite Mine
Mythical Wreath of Souls: updated Conversion to 25% of Elemental dealt as Vitality
Nightscorn: added +2 to Shadow Dance
Scepter of Malmouth (Mythical): added 25% of Elemental dealt as Vitality, +2 to Elemental Awakening and +2 to Ulzuin’s Wrath
Soulless Gaze (Mythical): added +2 to Searing Light
Stormserpent Armor: added 3-25 Lightning damage
Stormserpent Loop: added 3-25 Lightning damage
Tainted Gaze (Mythical): added +2 to Dual Blades and 25% of Pierce dealt as Fire
The Magelord Set: added support for Inquisitor on the set and its pieces
Widow’s Sting: added 15% of Pierce dealt as Acid
Legendary Non-Set Items
Amatok’s Step: increased Defensive Ability to 32
Blazeheart: increased Fire damage modifier for Fire Strike to 22
Chillheart: added +1 to Demolitionist Skills
Conduit of Arcane Whispers: increased Vitality damage modifier for Panetti’s Replicating Missile to 102
Conduit of Destructive Whispers: added 100% of Fire dealt as Lightning modifier for Blackwater Cocktail variant. Increased Vitality and Cold damage modifiers for Grenado. Added 1.0 Radius modifier for Canister Bomb.
Conduit of Divine Whispers: increased Cold damage modifier for Righteous Fervor to 55
Conduit of Eldritch Whispers: added +2 Radius modifier for Fire and Acid variants of Doom Bolt
Conduit of Night Whispers: added -15% Fire Resist Reduction modifier for Veil of Shadow variant
Conduit of Undying Whispers: updated Acid modifier for Ravenous Earth to Aether
Decree of the Circle of Five: increased damage on the granted skill
Doombringer: adjusted bonuses on the granted skill
Embercore Shoulderguard: added +2 to Shadow Strike
Fateweaver’s Raiment: added +2 to Blade Spirit
Grim Fate: increased Cooldown on the skill proc to 0.8s
Horns of Korvaak: added 30% of Vitality dealt as Elemental and reduced Cooldown on the skill proc
Jarinthor’s Head: increased % Pierce and % Bleed damage to 260%
Mantle of Mogdrogen: increased % Fire dealt as Lightning for pets to 100% and added 100% Vitality dealt as Lightning for pets
Morguul’s Mortality: skill proc is now applied in a radius
Mythical Agony: increased % Attack Speed to 16% and reverted % Retaliation added to Attack modifier for Eye of Reckoning to 6%
Mythical Alladrah’s Spellblade: added 100% of Physical dealt as Fire modifiers for Fire Strike and Savagery. Increased Fire damage modifier for Eye of Reckoning to 16 and added 24 Fire damage and 32 Fire damage modifiers for Fire Strike and Savagery, respectively.
Mythical Amatok’s Step: increased Defensive Ability to 60 and added +2 to Ring of Steel
Mythical Arcanor, Blade of the Luminari: added +4 to Spectral Binding and modifiers for Spectral Binding. Removed Duration modifier for Inquisitor Seal.
Mythical Arcanum Electrollis: added 30% Stun Resist and +3 to Ulzuin’s Wrath
Mythical Band of the Eternal Pyre: added +2 to Execution
Mythical Bonescavenger’s Deathgrips: added 50% of Acid dealt as Vitality for pets
Mythical Death’s Reach: increased % Weapon damage modifier for Eye of Reckoning to 30% and increased % Resist Reduction modifiers for Bloody Pox and Devouring Swarm to -15%
Mythical Decree of the Circle of Five: increased damage on the granted skill
Mythical Doombringer: removed % Crit damage modifier for Cadence. Added Herald of Doom granted skill to the Mythical version of this item.
Mythical Edge of Sanity: increased Aether damage modifiers for Markovian’s Advantage and Reaping Strike to 140
Mythical Essence of the Grim Dawn: increased Chaos damage modifier for Albrecht’s Aether Ray to 33
Mythical Exterminus: increased Fire damage modifier for Fire Strike to 22
Mythical Fiend’s Resolve: added 45% of Aether dealt as Chaos and added 100% of Vitality dealt as Chaos modifier for Ravenous Earth
Mythical Footpads of the Grey Magi: added +2 to Phantasmal Armor
Mythical Gavel of Ravenous Souls: increased Physical damage modifier for Vire’s Might to 70
Mythical Grasp of Unchained Might: added +3 to Aura of Conviction and modifiers for it
Mythical Grim Fate: increased Cooldown on the skill proc to 0.8s
Mythical Heart of the Sand King: increased Bleed damage modifier for Mogdrogen’s Pact to 26 / 3s
Mythical Herald of Amatok: added +3 to Blast Shield
Mythical Herald of Blazing Ends: added +2 to Veil of Shadow and modifiers for it, increased % Elemental Resist to 24% and removed % Fire Resist
Mythical Inashkor’s Corrupted Head: increased Physical damage modifier for Doom Bolt to 400
Mythical Inashkor’s Head: reduced Physical damage modifier for Albrecht’s Aether Ray to 30
Mythical Jarinthor’s Head: increased % Pierce and % Bleed damage to 392%
Mythical Jaxxon’s Lucky Bullet: added +2 to Fighting Spirit
Mythical Legwraps of the Tranquil Mind: increased bonus to Primal Bond to +3 and added +3 to Veil of Shadow
Mythical Malakor’s Infusion: added 70 Elemental damage modifier for Field Command, removed Cadence modifier
Mythical Mark of Anathema: added +2 to Hellfire Mine
Mythical Mark of Bloody Ends: increased Bleed damage modifiers for Summon Blight Fiend and Summon Briarthorn to 80 / 3s
Mythical Mark of Dark Dreams: added +2 to Blast Shield and a Blast Shield modifier
Mythical Mask of Infernal Truth: added +1 to Nightblade Skills
Mythical Morguul’s Mortality: added 45% of Cold dealt as Vitality and increased % Vitality Decay Duration to 120%. Skill proc is now applied in a radius.
Mythical Northern Wyrm: increased Defensive Ability to 105 and updated values on the granted skill
Mythical Oathbearer: added -1s Cooldown modifier for Fighting Spirit
Mythical Obsidian Juggernaut: added 12-46 Chaos damage and 100% Chaos damage modifiers for Field Command
Mythical Panetti’s Replicating Wand: replaced Duration modifier for Inquisitor Seal with +2 Summon Limit modifier
Mythical Pretty Great Pants: added 3 Energy Regeneration
Mythical Quillthrower of Dreeg: updated damage on the skill proc
Mythical Reign of Ice and Fire: replaced bonus to Absolute Zero with +2 to Shadow Strike
Mythical Rotdrinker Crest: added % Damage Reduction to the skill proc
Mythical Scion of Noxious Wounds: added 55 Acid damage modifiers for Execution and Necrotic Edge
Mythical Shadowflame Mantle: added +2 to Second Rite
Mythical Siegebreaker: added +3 to Word of Pain and modifiers for it and increased Internal Trauma damage on the granted skill
Mythical Signet of the Fallen: added 9% Attack Speed
Mythical Spark of Ultos: added 24% Poison Resist
Mythical Soulblade: increased % Weapon damage modifier for Callidor’s Tempest to 18% and increased % Attack damage Converted to Health modifier for Righteous Fervor to 8%
Mythical Soulcatcher: added 100% of Acid dealt as Chaos modifier for Ravenous Earth and increased its Chaos damage modifier to 120
Mythical Stonefist Rebuke: added -18% Physical Resist and 100% of Fire dealt as Physical modifiers for Aura of Censure
Mythical Stormreaver: added 40 Lightning damage modifier for Savagery
Mythical Stormseer Sapphire: added +3 to Static Strike
Mythical Thread of Mortality: increased skill bonuses to +4, Health Regeneration to 60 and % Health Regeneration to 30%. Added +4 to Veterancy.
Mythical Untouchable: added +1 to Inquisitor Skills and +2 to Word of Renewal
Mythical Venomlash: added 20 Acid damage modifier for Righteous Fervor and increased its Poison damage modifier to 70 / 5s
Mythical Viperfang Grips: increased Acid damage modifier for Ravenous Earth to 90 and Poison damage modifier for Aegis of Menhir to 140 / 5s
Mythical Voidrend Talons: increased Chaos damage modifier for Righteous Fervor to 20-45
Mythical Voidsteel Gauntlets: added 50-300 Chaos damage modifier for Smite
Mythical Wendigomane Leggings: added +3 to Fighting Spirit and increased damage on the skill proc
Mythical Whisperer of Secrets: increased Bleed damage modifier for Ring of Steel to 200 / 3s
Mythical Will of the Living: increased Aether damage to 126 and reduced Cooldown on the granted skill
Mythical Wrath of Tenebris: increased % Weapon damage modifier for Eye of Reckoning to 20%
Mythical Wraithborne Legwraps: added +2 to Death Sentence
Mythical Wyrmbone Handguards: added 8% Attack Speed and +2 to Shadow Strike
Nightbringer: removed Health. Added 60 Vitality damage and 100 Vitality Decay / 2s modifiers for Wind Devil. Reduced damage dealt by the skill proc.
Outcast’s Secret: increased % Aether damage to 105% added 50% Slow Resist and +2 to Nullification
Quillthrower of Dreeg: updated damage on the skill proc
Shard of the Eternal Flame: removed Cooldown Reduction modifier for Canister Bomb
The Crimson Claws: added +3 to Whirling Death
Venomtongue Mantle: added +3 to Shadow Dance
Voice of Dreeg: removed Chaos dealt as Acid and added % Chaos damage. Increased Acid damage modifier for Ravenous Earth to 80 and added 20% Impaired Aim / 1s modifier for it.
Legendary Set Items
Armor of the Eternal Night Set: reduced damage dealt by the skill proc
Bonemonger Hood: fixed an issue where the Resist Reduction modifier for Summon Guardian of Empyrion was not properly applying
Blood Knight Set: reduced Vitality damage dealt by summoned pet
Blood Knight’s Pendant: reduced Vitality damage dealt by summoned pet
Dark One’s Gift: reduced Vitality damage modifier for Wendigo Totem to 100
Faceguard of Justice: added +1 to Soldier Skills and removed bonuses to Blitz and Forcewave
Handguards of Justice: increased bonuses to Blitz and Forcewave to +3
Mask of Lost Souls: added +2 to Summon Hellhound
Shard of Lost Souls: added +1 to Occultist Skills and removed +2 to Summon Hellhound
Mythical Faceguard of Justice: added +1 to Soldier Skills and removed bonuses to Blitz and Forcewave
Mythical Handguards of Justice: increased bonuses to Blitz and Forcewave to +3
Rage of Agrivix Set: added 100% of Fire dealt as Aether modifier for Vindictive Flame
Rah’Zin’s Torment Set: increased Chaos damage modifier for Zolhan’s Technique to 80
Sentinel of the Three Set: reduced % Retaliation added to Attack modifier for Counter Strike to 10%
Targo’s Craft Set: increased Internal Trauma damage modifier for Blade Arc to 225 / 3s and increased Internal Trauma damage on the skill proc
Targo’s Mallet: increased Physical damage modifier for Amarasta’s Blade Burst to 110
Targo’s Helm: reduced Physical damage modifier for Amarasta’s Blade Burst to 60
The Blightlord’s Set: removed % Vitality Resist Reduction modifier for Summon Guardian of Empyrion
Blightlord’s Hood: removed Vitality damage modifier for Ravenous Earth and increased its Fire damage modifier to 56
The Voidsoul Set: increased % Attack damage Converted to Health modifier for Doom Bolt to 25% and increased Chaos damage modifier for Flames of Ignaffar to 32-100
Valguur’s Hunger Set: increased Vitality damage modifier for Sigil of Consumption to 140 and reduced its % Attack damage Converted to Health modifier to 4%. Reduced % Life Leech Resist Reduction modifier for Siphon Souls to -5%.
Wildblood Vanguard Set: reduced % Weapon damage modifier for Grasping Vines to 35% and reduces its Duration modifier to 1s
Mythical Wildblood Crusher: removed Vitality damage modifier for Grasping Vines and reduced % Attack damage Converted to Health modifier for Grasping Vines to 10%
[Class & Skills] Devotion
Berserker: increased % Physical Resist to 4%, Offensive Ability to 70, % Bleed damage to 150% and Bleed damage to 20 / 3s
Gallows: increased % Health to 6% and added 8 Vitaliy damage, removed Health
Korvaak: increased % All damage to 130%
Leviathan: increased Defensive Ability to 60
Rattosh: added 10 Vitality damage and reduced Health to 150
Shieldmaiden: increased % Shield Recovery to -25%
Tempest: increased Offensive Ability to 45 and % Chance of % Lightning damage to 30% chance of 250%. Added 25 Defensive Ability.
Tree of Life: increased % Health to 21%, Health Regeneration to 80 and % Health Regeneration to 100%
Tsunami: increased Defensive Ability to 20
Black Blood of Yugol: increased % Damage Reduction to 16%
Blind Fury: can now be bound to additional skill types. This may cause your skill assignment to reset.
Bull Rush: reduced Cooldown to 0.4s. Can now be bound to additional skill types. This may cause your skill assignment to reset.
Dryad’s Blessing: reduced Cooldown by 0.5s
Guardian’s Gaze: increased % Attack damage Converted to Health to 15%
Maul: has been redesigned as an AoE debuff that causes Physical damage with Attack damage Converted to Health and Armor Reduction. Maul can now be bound to additional skill types. This may cause your skill assignment to reset.
Meteor Shower: reduced damage
Reckless Tempest: increased number of targets to 4
Tip the Scales: reduced Resist Reduction to 20 and reduced damage
Tsunami (Celestial Proc): increased Frostburn damage and added % Fumble and % Impaired Aim
Wendigo’s Mark: reduced damage
Will of Rattosh: reduced damage
Soldier
Deadly Momentum: adjusted all % Damage bonuses to the same values, scaling to 65% by rank 12, 120% by max ultimate rank and increased Internal Trauma damage scaling with rank
Discord: increased Elemental damage to 72
Decorated Soldier: increased % damage scaling with rank to 64% by rank 8, 164% by max ultimate rank
Fighting Spirit: Cooldown now scales with rank, starting at 18s, scaling to 12s by rank 12, 10s by max ultimate rank
Internal Trauma: increased damage scaling with rank
Tremor: reduced % Damage Modifier penalty to -25% and % Weapon damage Penalty to -50%
Markovian’s Defense: reduced % Damage Modifier penalty to -15%
Menhir’s Bulwark: can now also be used with two-handed melee weapons
Menhir’s Will: increased base % Heal to 15% and adjusted its scaling with rank to 60% by rank 16, 90% by max ultimate rank. Adjusted Cooldown scaling with rank to 15s by rank 16, 12s by max ultimate rank
Military Conditioning: increased % Health scaling with rank to 24% by rank 10, 36% by max ultimate rank
Oleron’s Rage: increased base % Offensive Ability 3% and increased its scaling at ultimate ranks to 20% by max ultimate rank
Veterancy: increased % Health Regeneration scaling with rank to 32% by rank 10, 55% by max ultimate rank
War Cry: increased % Damage Reduction scaling at ultimate ranks to 35% by max ultimate rank
Break Morale: increased Physical Resist Reduction scaling with rank to 35 by rank 12, 45 by max ultimate rank
Terrify: increased Resist Reduction to 18
Demolitionist
Blast Shield: reduced Cooldown to 11s and increased Absorption scaling at ultimate ranks to 2000 by max ultimate rank
Canister Bomb: reduced Radius to 3.2
Improved Casing: increased Radius scaling with rank to 2.5 by rank 10, 3.5 by max ultimate rank
Demon Fire: added % Damage Reduction
High Potency: replaced % Physical Damage Reduction with % Attack Speed Reduction
Grenado: increased Projectile Velocity and increased Radius to 3.5
High Impact: reduced Energy Cost scaling with rank and increased % Chance of % Physical/Internal Trauma damage to 100% at all ranks
Shattering Blast: reduced Energy Cost scaling with rank and increased Internal Trauma damage scaling with rank to 303 by rank 12, 580 by max ultimate rank
Mortar Trap: reduced damage scaling with rank
The Big One: increased damage scaling with rank. Can now fire multiple times through the Mortar Trap’s duration rather than only once.
Thermite Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Hellfire Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Ulzuin’s Chosen: increased % Energy Cost Reduction scaling with rank to 25% by rank 10, 35% by max ultimate rank
Ulzuin’s Wrath: replaced % Attack Speed Reduction with % Damage Reduction. Increased Targets scaling with rank to 7 by rank 12, 9 by max ultimate rank. Added % Retaliation added to Attack (Forgotten Gods only).
Occultist
Blood Burst: reduced Energy Cost scaling with rank and increased % Weapon damage scaling with rank to 35% by rank 12, 45% by max ultimate rank
Terrifying Gaze: reduced Energy Cost scaling with rank
Curse of Frailty: adjusted Bleed Resist Reduction scaling with rank to compensate for monster Resist changes, Physical Resist Reduction remains unchanged
Vulnerability: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Hellfire: increased Fire Retaliation scaling with rank to 220 by rank 12, 460 by max ultimate rank and added Defensive Ability
Infernal Breath: added % Damage Reduction
Storm Spirit: increased % Chance of Lightning Retaliation to 100% chance, scaling with rank to 220 by rank 12, 460 by max ultimate rank
Nightblade
Blade Spirit: reduced Pierce damage scaling with rank
Lethal Assault: increased Acid damage and removed Offensive Ability
Night’s Chill: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Pneumatic Burst: added Offensive Ability
Arcanist
Callidor’s Tempest: increased % Weapon damage scaling at ultimate ranks to 60% by max ultimate rank
Inferno: increased Lightning damage scaling with rank
Disintegration: removed % Aether and % Fire damage
Tainted Power: added 10% Damage Modifier
Wrath of Agrivix: reduced % Weapon damage to 30% and % Damage Modifier bonus to 170%
Overload: reduced Offensive Ability scaling with rank to 133 by rank 12, 220 by max ultimate rank
Elemental Balance: reduced % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
Shaman
Devouring Swarm: increased Projectile Velocity and adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Oak Skin: added Defensive Ability
Raging Tempest: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Tenacity of the Boar: increased Offensive Ability scaling with rank to 120 by rank 12, 220 by max ultimate rank. Removed Defensive Ability.
Inquisitor
Aura of Censure: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Aura of Conviction: added % Physical damage
Horn of Gandarr: replaced % Elemental and % Physical Damage Reduction with % Damage Reduction
Inquisitor Seal: increased Duration to 24s
Tainted Flame: increased % Damage Modified to 15%
Necromancer
Call of the Grave: now also grants % damage and % Crit damage for the caster. Removed Health Regen for pets and combined the % damage bonuses into % All damage.
Master of Death: % Physical dealt as Vitality for pets now scales with rank to 50% by rank 12, 60% by max ultimate rank
Spectral Wrath: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Will of the Crypt: removed % Physical dealt as Vitality
Oathkeeper
Celestial Presence: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
Eye of Reckoning: increased % Weapon damage scaling at ultimate ranks to 38% by max ultimate rank
Haven: increased % Health scaling with rank to 25% by rank 10, 35% by max ultimate rank
Shattering Smash: fixed an issue where the shield’s damage was not properly included